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Uncharted Content from the Final Frontier - Since 1999 |
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Karen Dick
(Interview conducted via email from June 1999 to July 1999)
Page 5 of 6
Tyler:
A very popular game called Star Fleet Battles features ships that Franz Joseph
had created for the Star Fleet Technical Manual.
What was the extent of Franz Joseph's involvement in the game?
An early edition of Star Fleet Battles
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Dick:
FJ was not involved with the conceptual aspects of the game at all, but gave
permission for the authors to use his ship types and designs in the game and
in related artwork. FJ also gave separate permissions to GameScience to
manufacture the little injection-molded plastic starships used to play the
game (including clear ones for when your ship is cloaked--how fun is that!!!).
(The miniature ships also make great Christmas ornaments.) This is years and
years before "Micro Machines" from another manufacturer became so
tremendously popular.
In the SFB universe, FJ's design work still is
accepted and used extensively by fans. There are a ton of Star Fleet Battles
gaming web sites on the Internet, and many of them have really nice
computer-generated artwork featuring FJ's ship and space station designs.
Tyler:
Andrew Bartmess recently lost a legal battle over rules he made to
the fictional game of tridimensional chess. He mentions on a web page that
he had asked Franz Joseph for permission to make the rules for the game. Do
you recall interacting with Andrew Bartmess in any way?
Dick:
Andrew and FJ corresponded to discuss chess (FJ played avidly), and Andrew
used FJ as a sounding board for ideas regarding the tri-d chess rules. FJ
had published a very abbreviated set
of tri-d rules in the Tech Manual, and Andrew
wrote his rules based on the chess board presented in the
TM. I think what Andrew asked FJ is whether it
was OK for him to write a more detailed set of rules for the board presented
in the TM, and FJ deferred to Andrew
re writing more detailed rules instead of writing his own.
Many years later, after FJ's death, Andrew contacted
me for help when he first began his lawsuit with Franklin Mint, and I was
able to provide him with copies of all his correspondence with FJ, including
copies of an article (written by Andrew) in the
Star Trek Poster Book #16. The complete story,
direct from Andrew Bartmess himself, is on
http://www.grigor.org/startrek.htm,
or, if he has reached some sort of agreement with Franklin Mint not to
publicize his side of the story any more, the "official" statement will be
there.
I will only make one comment here: it is very, very
difficult for a private citizen to go up against a large corporation such
as Franklin Mint or Paramount Pictures in a legal battle. Even if the
corporation is completely in the wrong, they have the financial resources
to hire the best lawyers and keep things tied up in court until you are
out of time, patience, and money. In this case, Paramount Pictures claims
it owns the rules that Andrew wrote because they were printed in a
publication copyrighted by Paramount (the
Star Trek Poster Book #16), and that
Paramount was therefore within its rights to license said rules to
Franklin Mint without crediting the person that wrote them. [Let this be a
lesson to everybody who writes for an outside source to put copyright
notices on their work: "Contents of this article are copyrighted by the
author and may not be reproduced elsewhere without express written permission,
etc. etc."]
I understand Andrew's frustration. On multiple
occasions, Paramount has licensed items under the
Star Trek aegis that actually belong
to FJ and not to Paramount Pictures. Hollywood Pin Company was producing
cloisonne pins of FJ's "two faces and starfield" UFP logo along with pins
of other logos that were legally owned by Paramount. The pins were stamped
"copyright Paramount Pictures" on the back. FJ was still alive then and
was very unhappy about the situation. I contacted Hollywood Pins about
paying royalties and properly licensing the design, and they chose to
discontinue the pins rather than retool the die with the proper copyright
info crediting Franz Joseph Designs instead of Paramount. I do not blame
Hollywood Pins for manufacturing the items, as they thought they had
obtained the proper licensing from Paramount. I
do blame Paramount for issuing
"umbrella" licenses for designs they do not own.
When I make it to Star Trek
conventions, I see a lot of FJ Tech Manual
related merchandise that is not properly licensed. Coffee cups and t-shirts
with the FJ "two faces and starfield" UFP logo on it. Patches of the
"two faces" UFP, 41 Eridani, 61 Cygni, Alpha Centauri, and Epsilon Indii designs.
Mass-produced plans for Dreadnoughts, Destroyers, Transport/Tugs, et. al.
I regret to say that
Jackill's Technical Readout Data Sheets,
etc. of FJ's designs are completely unlicensed and illegal (with no
addresses on them anywhere so I can write the producers to correct the
situation). [2001 update: Eric "Jackill" Kristianson contacted me via email,
and apologized profusely for not having properly credited FJ in his
Data Sheets, which are now out of print. He hopes to compile all the
Data Sheets into a web site someday, and will give the proper credits when
that happens.] One person was even photocopying the entire
Technical Manual (minus the copyright page)
and selling it (when confronted, he said he thought it was out of print
and in the public domain. NOT!!!). I or my attorney write
"cease and desist" letters, and it stops for awhile, and then it crops up
someplace else. It's frustrating. Many people just don't understand the
concept of intellectual property and licensing, and that the design
they're copying and selling is the result of someone else's hard work.
They just seem to think that it's pretty artwork that's free for the
taking. This problem has only been exacerbated by the Internet, where an
"everything's free for the taking" attitude prevails.
Side note here: FJ never objected to single,
fan-produced, not-for-resale use of his logos (like the fan who made a
41 Eridani t-shirt for herself with fabric paints, or the fan who
chopped up two AMT Enterprise model kits
to build a Dreadnought), and, as administrator of FJ's estate, neither
do I. The violations I'm talking about in the paragraph above refer to
mass-produced, definitely-for-resale, profit-making ventures, and they
should have licensing agreements with and pay royalties to
Franz Joseph Designs. Period. End of sermon.
Tyler:
Many fans now criticize the Star Fleet Technical Manual
and the Enterprise drawings for not being
entirely true to the designs seen on the tv screen. Some scoff at the
Star Fleet Technical Manual, claiming it
is "unofficial" - they instead praise such "official" or "canon" books
as those written by Paramount staffers. In the 1970s, though,
Roddenberry did consider the Star Fleet Technical Manual
and Book of General Plans to be
official/canon. When did Paramount's and fans' attitudes begin to change?
(It seems to me that the books and drawings that fans today consider
official/canon are just as suspect as Franz Joseph's were to being ruled
unofficial by the producers of future
Star Trek shows and movies.)
Dick:
At the time the Technical Manual was
published, it only conflicted with the TV series on some very minor
things. In FJ's own words (with my annotations in brackets): "The work
that went into the Plans and the
Manual was very carefully researched,
checked against film clips, the episodes, and the book
[Whitfield's Making of Star Trek], also
the Concordances [Bjo Trimble's Star Trek Concordance,
then out in two volumes], and was rigidly restricted to the theme and
format as developed by Gene [Roddenberry]. Changes have only been
introduced where they did not affect the authenticity, but did correct
glaring errors. And where the fans indicated they wanted authenticity,
glaring errors included, that material has not been used. Every effort
was made not to dictate to another man what he should have done, or
not done, with his creative ideas."
When casually looking through the
Tech Manual, I can only find five blatantly
discrepant things with what was seen in the original series. [There could
be more -- I did say "casual."] (1) The rank stripes for officers higher
than captain (Commodore, Admiral) did not correlate with what was worn
by actors depicting officers of those ranks on the series. (2) Nurse Chapel's
"red cross" insignia patch is ignored. (3) The "boomerang" insignia patches
for the Enterprise were treated as the
insignia patches for the entirety of Star Fleet, when, on the original
series, each ship had a different-shaped patch. (4) The bridge has a toilet,
and a gangway ladder to the deck below. (5) The ship has multiple
transporters, including large cargo transporters, which were never shown
or referred to on the original series.
When faced with the choice of blindly documenting
what was on the TV series, no matter how illogical it was, or trying to draw
something that made sense, FJ chose the latter. In the case of (1),
high-ranking officers appeared so infrequently that costume designer
William Ware Theiss just sewed a big gaudy piece of braid on the uniform
sleeve so it would look impressive. It made no sense when compared with
the broken-and-solid stripe rank pattern established for ensign through
captain, and if I recall correctly, there wasn't even consistency on the
TV series for a given higher rank (I think two different characters, both
ranked admiral, had two different sleeve braid types). So FJ did his own
extrapolations. In the case of (2), if Dr. McCoy was wearing a Sciences
Division insignia, then Nurse Chapel should have been wearing one, too.
In the case of (3), it just seemed stupid to have a different abstract
shape for each ship. Say you're an alien species dealing with Star Fleet
for the first time. How are you supposed to know that a boomerang is one
ship and a rectangle is another, and they're both Star Fleet? Illogical.
GR must've thought so, too, because by the first movie, and then
throughout all subsequent movies and TV series, the
Enterprise boomerang suddenly became the
overall Star Fleet boomerang. In the case of (4), these were both
necessities that belonged on the bridge. Indeed, later versions of the
Enterprise designed by Andy Probert have a
"Head: on the bridge. And the gangway was a necessity so the bridge crew
would not be trapped in case of a power or turbolift failure. (While
this plot device was used repeatedly on the original
Star Trek series, there is no way
such a design flaw would exist on the bridge of a real military vessel,
and it was corrected in later "canon" versions of the
Enterprise.) In the case of (5), multiple
transporter stations would be a natural redundancy for a military ship
relying on them to move personnel and cargo. In
ST:TMP, the Enterprise
still appeared to have only one transporter station (so they could do
the "accident" sequence), but as of the ST:TNG
series, multiple stations and cargo transporters were implied.
Maybe some of FJ's "improvements" were ahead of
their time and didn't jive with what was on the original TV series,
but later versions of Star Trek have
adopted these corrections as canon. Gee, maybe FJ wasn't an idiot after
all! [Other FJ "improvements" later adopted as "canon": presence of an
auxiliary/battle bridge, different classes of saucer-and-nacelle type
ships in Star Fleet, and (I'm told) "paired-bubble" phaser banks. I'm
also told that most of the terminology used to refer to parts of the
warp nacelles originated with FJ's blueprints.]
"Paired-bubble" phaser banks, whose design first appeared in Franz Joseph's Booklet of General Ship's Plans
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As for any discrepancies in the drawings of the
props, uniforms, consoles, etc., there were inconsistencies and changes
from item to item and season to season within the TV series itself. As
a professional costumer, the classic example I can cite is a rec room
scene where none of the women's uniforms had the same back collar
treatment or hemline length. Which configuration do you pick for the
book? They're all on Star Trek,
they're all in the same episode, they're all technically "right," but
they're all different. Some of the props (particularly pistol phasers)
had slightly different shapes or paint jobs. Again, what do you pick
if you can only draw one? And the sets were constantly being tinkered
with, particularly the bridge. (There were four different variations in
Star Trek's first season alone.) FJ
just looked at all the available documentation and took his best shot.
I will say that all the items in the
Tech Manual are based on actual photos
and film clips, and that whatever configuration FJ drew existed
somewhere at some point during Star Trek's
3-year initial run. Whatever was photographed in Stephen Whitfield's
The Making of Star Trek was the default
if no better information was available, or if there were conflicts.
FJ also tried to make Stardate 3113 ("Tomorrow Is Yesterday") the
cutoff point, as this is supposedly the point when the
TM was accidentally broadcast to
20th Century Earth.
I've had people complain that FJ made up the
"offensive/defensive" ray gun. It actually appeared in an original
series episode (I forget which one), and I think photos of it were in
The Making of Star Trek, or FJ never
would have included it in the Tech Manual.
The ray gun, referred to as a laser beacon, in "The Squire of Gothos."
The prop was labeled as a "ray gun" in Whitfield and Roddenberry's
The Making of Star Trek.
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The only original series prop that FJ outright
refused to draw for the Tech Manual
(despite overwhelming fan requests) was the phaser rifle. He thought
it was ugly and looked cobbled together. We found a good photo of
William Shatner holding it, and I swear the shoulder brace on the
stock was a 20th-Century plastic shovel handle(!). So it
was never included.
The infamous phaser rifle
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As for discrepancies between the speculative
stuff (ship types, Star Fleet HQ, etc.) in the
Technical Manual and
Star Trek canon since 1979, the
answer is simple. The Technical Manual had
been under development for Ballantine Books, under Paramount's auspices,
for 2+ years and the drawings were just under two months short of
completion when GR signed the contract on March 12, 1975, to do the first
Star Trek. By the time the movie made
it through umpteen script revisions and actually got filmed and released,
the Tech Manual had already been in print
for 4 years.
FJ kept meticulous records as to which drawings
he was working on and how long they took, and NONE of the "non-canon" material
in the TM was produced after the contract for
the motion picture was signed. Further, GR had already seen all of FJ's
extrapolative material in 1973 and 1974. FJ was
very concerned about doing anything
extrapolative in GR's universe, and made a point of sending
"in-production" materials from the Technical Manual
to GR on a regular basis, including all the speculative stuff like the
new ship designs (see below). GR only responded with words of encouragement.
If GR had said "no," or "stop," or "this isn't how I envisioned it," or
"this conflicts with another project I'm working on," FJ would have
dropped it or changed it immediately. GR never said a single negative word.
Again, in FJ's own words: "FACT: A copy of the
Articles of Federation were sent to Gene Roddenberry on 22 June 1973. His
reply of 28 August states: 'I thought the Articles of Federation were
extremely well thought out and presented, although I have some question
in my mind whether they are a bit too long to maintain fan interest.'
FACT: Copies of the Fleet Ship Classifications and the Dreadnought 3-view
were sent to Gene Roddenberry on 22 June 1973. At no time during the
preparation of the Manual did Gene ever
mention he objected to these types. In his reply of 28 August 1973, he did
state: 'Your drawings jump right off the page to the reader and are very
exciting.'"
Now stay with me here, 'cause this is the most
Important Part of this whole interview. If you follow the FJ Timeline
through 1975 and 1976, Paramount rejects script after script from GR and others,
while FJ's Plans and Manual
climb the bestseller lists to astronomical heights. GR's head must have
been ready to explode. Then, if you read further, Paramount starts to
court FJ as a consultant for the movie but FJ declines any involvement.
At that point, Paramount and GR have the same problem. Because of the
aborted Lincoln Enterprises deal to publish the Plans
and the Tech Manual in 1973, and because
Lou Mindling of Paramount allowed FJ to copyright the
Manual in his own name in 1975, neither
GR nor Paramount owns the rights to FJ's original work (such as the
Star Fleet space station, the Dreadnought and other ship designs, the
UFP "two faces and starfield" logo, etc.). [The rest of this paragraph is
pure speculation, but I don't think I'm too far off the mark.] GR doesn't
want to use FJ's designs because he feels he has had little control over
their creation and no control over their publication, and he'll be damned
if he'll pay royalties to an outsider for stuff spun off from the universe
he created. Further, FJ has proven difficult to deal with in other
encounters (Planet Earth) and GR
doesn't want to go through that again. Paramount desperately wants FJ to
be involved with the movie because FJ's work is so enormously popular,
but FJ is not being a "team player" and agreeing to be a consultant or
a writer on the project. If FJ is not going to be directly involved so
they can exploit his name in their publicity, then Paramount doesn't want
to pay him royalties, either.
After that point, everything in the movies was
either designed to directly contradict FJ's work, or to modify designs
or concepts first put forward by FJ to make them just different enough
that FJ could not claim copyright infringement (especially the UFP logo
you mention in
Q12). In
retrospect, knowing what a "control freak" GR was about the series and
the movies (as documented in many written accounts), none of this is a
surprise to me.
Franz Joseph UFP symbol (1973)
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Star Trek IV UFP symbol (1986), a minor variation of a symbol seen in the first film (1979)
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Star Trek: The Next Generation UFP symbol (1987)
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By the mid-1980s, GR was telling his production
staff (such as Michael Okuda) that FJ was just a "fan kook" who had drawn
the
Blueprints and
TM
on his own, without GR's permission. GR was also denying he had had any
contact with FJ at all. And we suddenly got things like
"official" publications discussing the ships of Star Fleet and saying
that a 3-nacelle design was "unstable," and that the Dreadnought had been
dropped from production after one prototype because of its destructive
power. Then, just last week I ran across "Roddenberry's Rules of Starship Design";
on the Internet (see
http://www.ex-astris-scientia.org/my_ships/design.htm),
which were supposedly told to Andy Probert by Roddenberry himself. Said
rules were obviously conceived after the publication of the
Tech Manual to completely invalidate all
of FJ's original ship designs. Rule 1, "Nacelles
must be in pairs," eliminates the
Dreadnoughts, Destroyers, and Scouts. Rule 2, "There must be at least 50%
line of sight visibility between a pair of nacelles across the hull,"
eliminates Tugs/Transports hauling cargo containers. Rule 3, "Both warp
nacelles must be fully visible from the front," doubly eliminates
Dreadnoughts. Nice, huh?
[An aside here: Prior to the 1975
Tech Manual, nobody had even speculated
as to how warp drive actually worked. You just told Scotty to give you
Warp 6, and off you went. In FJ's interpretation of warp technology, the
warp field goes through each
nacelle from front to rear. He described it as warping all of space
through the engines to get to your destination, while the body of the
ship remained in a non-FTL subspace bubble, because the crossover to
light speed is not necessarily conducive to the continuation of human
life. Thus, a single nacelle is perfectly fine, and a two-nacelle ship
could get back to base on one nacelle if the other became damaged or
nonfunctional. These are the kind of redundancies that get built into
modern-day commercial aircraft and military vehicles (remember FJ's
former occupation here): you have an engine, and you have a spare in
case something screws up. Such redundancy would be especially
important in Star Trek's era, when
a nonfunctional warp drive could leave a ship and crew stranded many
light-years from an appropriate repair facility with no hope of rescue.
It would take years (generations,
even!) for a starship to limp back to base on impulse power. Now, in
official Treknology as it has evolved since 1979, the warp field is
described as being between the
pair of nacelles -- obviously a quite different interpretation than
FJ's above. No redundancy and no backup, unless you're flying a
4-nacelle ship design. To quote my favorite character, Mr. Spock, you
tell me what seems more logical. And now, back to our story...]
In my opinion, GR's actions fall into the
category of "rewriting history." While I completely understand GR's and
Paramount's motives for wanting to protect what they perceived as their
valuable Hollywood property, I also know that FJ was very hurt that
GR essentially turned on him once a ST
movie became a reality. I also find it sad that GR felt the need
to change the face of the entire ST
universe rather than give up an ounce of design credit to FJ.
Lou Mindling retired right around the time the
first Star Trek movie was released,
so FJ's one remaining supporter inside the Paramount organization was
gone. Once the first movie was out and making a profit, the
Powers That Be at Paramount were more than happy to back GR in his
complete retooling of Star Trek,
as long as it continued to make money for them. And the fans have
just followed along, because if GR and/or Paramount says it, then it
must be the Word of God. These days, Franz Joseph is not even a
footnote in the official history of
Star Trek. Indeed, FJ is
conspicuously missing from several recent "documentary" type books
about Star Trek's development.
There have been repercussions to this day.
Several years ago (1995), my ex-husband, a computer games programmer,
contacted Paramount, wanting to do an Interactive Tech Manual of
classic Star Trek on CD-ROM,
similar to Rick Sternbach's Interactive TNG Tech Manual
on CD-ROM, which was out at the time and enormously popular. Of
course, he wanted to use FJ's Tech Manual
as the basis, and I would happily have given him the proper
permissions for FJ's original material. However, he also needed
permission from Paramount for the communicator, phaser, tricorder,
Enterprise-style ships, bridge,
transporter, etc. Paramount flat-out refused to license the product
and killed the whole project. (I'm bewildered, as Paramount
continues to tolerate the Tech Manual
in print, and has never been known to refuse royalty payments.
This was also my first inkling that, conflicts with FJ's work aside,
Paramount was trying to promote its new
Star Trek vehicles instead of classic
Trek.)
Tyler:
Many fans were introduced to Star Trek
in the last dozen years - a time when the media was almost saturated
with it - one (later two)
concurrent television series producing new episodes, two series in
reruns, and a continuing feature film series. What was fandom like
in the 1970s, when the only Star Trek
was reruns of the original series?
Dick:
1967:
I liked Star Trek
when it was unpopular. I liked Star Trek
when I was jeered at and labeled a geek and a social outcast for liking
it. (Really rough when you're in junior high and high school and full
of teenage angst already.) If Tiger Beat
teen magazine or TV Guide had one tiny photo
of Nimoy and Shatner as Kirk and Spock, it was a miracle
(Starlog and whole magazines devoted to
Star Trek were years away). I had to
audio tape episodes (on reel-to-reel tapes!!!), and buy photos and
fan-transcribed scripts, because there was no such thing as videotape.
I saved my allowance money for weeks and did odd jobs for my parents to be
able to afford Star Trek memorabilia
from Lincoln Enterprises.
1973:
My friends and I bought commercial scripts and film
clips from Lincoln Enterprises, because there still was no such thing as
videotape. I was still audio-taping episodes, this time on cassette tapes.
We wrote and traded voluminous mountains of fan fiction with other fans,
because it was the only way to get a "fix" of new
Star Trek stories. Said fan fiction was
typed on stencils and mimeographed or dittoed, because cheap xerography was
not available. (I guess in these days of computers and word processing,
nobody knows or cares what
"
corflu"
is any more.) We wrote long letters to fans in other states, because
long-distance phone rates were too expensive, and there was no such
thing as personal computers or the Internet. The guys made hand phasers
out of balsa wood and communicators out of plastic pencil boxes and
HO railroad track, because there were no commercially available prop
replicas. (Later, there were fan-produced vacu-formed kits out of ABS
plastic, but you still had to do a
lot of work to get all the parts
to fit together.) The girls drafted uniform patterns by drawing the seam
lines on old sheets with felt pens, because you couldn't just call up a
costume company and order one. We bought the rank braid and insignia
patches from Lincoln Enterprises. If we were really lucky, we got
leftover rank braid from the actual TV show. When that ran out, we got
gold rick-rack. When we returned the rick-rack and complained, we got
refund checks actually signed by Majel Barrett!
Karen Dick in costume (1976), and Karen "on location" with friends Greg Weir and Steve Stockbarger (1974)
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You young whippersnappers and your MTV, you have
everything handed to you on a silver platter. We had to
suffer for our
Star Trek stuff! Did I mention I had to
walk ten miles to all the Star Trek
conventions I attended in L.A.? Uphill. In the snow.
Actually, the early '70s was an incredible time.
There were all these little pools of fans, or single closet-type fans,
each thinking they were the only ones left who liked
Star Trek. And then we found clubs,
and we were not alone. And then we went to conventions where 1,500
people were expected, and 10,000 showed up, and we realized we were a
movement -- it was a very empowering experience. With the exception of
Nimoy and Shatner (who came with bodyguards and charged Big Bucks),
the cast, crew, and writers for the original show came to conventions,
mingled freely with the fans, and were generally a pleasure to be around.
(I spent one fun evening in a con suite just chatting with William
"Trelane" Campbell and his wife about a million subjects other than
Star Trek.) GR would bring the
blooper reels with him to show in the film room, and we felt like
privileged insiders. You could drive to Pacific Palisades get your picture
taken in front of the full-size Galileo
shuttlecraft, which resided in somebody's front yard. Or go to
International Silks and Woolens in Beverly Hills, to get the exact
Helenka Tri-knit that was used for the TV show's third season uniforms.
It came in white and had to be custom-dyed to the proper colors. ISW
was also the only place in Southern California to get 2-inch wide
velcro, which was essential to hold your communicator and hand phaser
on your utility belt. We went everywhere in uniform, from
Star Trek conventions to club
meetings to Disneyland. We then got thrown out of Disneyland for
"showing group unity," but that's another story...
Shuttlecraft Galileo in 1991, under restoration and on display at Cleveland convention
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In these days of the Internet, and affordable
commercially-released video, and mass-produced props/toys/costumes
for even the most obscure TV series, and all the other things we
didn't even dare dream about as a possibility, I don't think there
will ever be something like Star Trek
fandom in the '70s again. I loved being part of it, I made lifelong
friends and acquired major job skills because of it, and I miss the
sense of community and camaraderie. Maybe I'm jaded, but even the big
fan-run conventions of today (such as Toronto Trek) pale in comparison.
Interview copyright 1999 by Greg Tyler and Franz Joseph Designs.
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